Bag of Holding

Hosted ByWes Smith

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D10 Extras – Ultimate Wilderness

D10 Extras – Ultimate Wilderness

Ultimate Wilderness adds 3 new races and 1 new class.

As promised in the podcast review, below you will find 3 new characters based on the races, several feats and other options straight out of Ultimate Wilderness. The super-text “UW” will indicate those options.

Go ahead and add these new Heroes to your next campaign!

Enjoy!

–wes

Bevvy

Bevvy
Gathlain unchained rogue (fey prankster) 5 (Pathfinder Unchained 20, Ultimate Wilderness 12, 122)
CN Small fey
Hero Points 1
Init +5; Senses low-light vision; Perception +9


Defense


AC 21, touch 16, flat-footed 16 (+4 armor, +4 Dex, +1 dodge, +1 natural, +1 size)
hp 34 (5d8+10)
Fort +2, Ref +8, Will +2; +1 trait bonus vs. scrying and mind-reading effects
Defensive Abilities danger sense +1, evasion


Offense


Speed 30 ft., fly 40 ft. (poor)
Melee +1 rapier +9 (1d4+5/18-20)
Special Attacks sneak attack (unchained) +3d6, steal appearance (DC 13)
Spell-Like Abilities (CL 5th; concentration +7)
   1/day—entangle (DC 13), feather stepAPG (DC 13)


Statistics


Str 10, Dex 18, Con 12, Int 13, Wis 12, Cha 15
Base Atk +3; CMB +2 (+4 dirty trick); CMD 17 (19 vs. dirty trick)
Feats Branch PounceUW, Camouflaged TrapUW, Dodge, Improved Dirty TrickAPG, Weapon Finesse
Traits ambush training, cynical ear, wanderer’s shroud
Skills Acrobatics +8, Bluff +10 (+8 for 24 hours when you fail an opposed Charisma based check, +12 to hide or feint), Climb +6, Craft (traps) +6, Diplomacy +6 (+4 for 24 hours when you fail an opposed Charisma based check), Disable Device +10, Disguise +2 (+0 for 24 hours when you fail an opposed Charisma based check), Escape Artist +8, Fly +10, Handle Animal +3 (+1 for 24 hours when you fail an opposed Charisma based check), Intimidate +2 (+0 for 24 hours when you fail an opposed Charisma based check), Knowledge (dungeoneering) +6, Knowledge (geography) +2, Knowledge (nature) +3, Linguistics +5, Perception +9, Sleight of Hand +10, Stealth +16, Survival +5, Swim +4, Use Magic Device +10 (+8 for 24 hours when you fail an opposed Charisma based check)
Languages Common, Elven, Plantspeech (gourds), Sylvan
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hero points, rogue talent (camouflage), treacherous plants +2, vain
Combat Gear caltrops; Other Gear +1 studded leather, +1 rapier, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kitUE, mirror, piton (10), pot, soap, thieves’ tools, torch (10), trail rations (5), waterskin, worker riding bee (combat-trained), 6,520 gp


Special Abilities


Branch Pounce Deal additional damage on a target you leap down upon from above.
Camouflage (Ex) Craft camouflage from foliage for +4 stealth until ruined by acid, fire, or cold attack.
Camouflaged Trap Increase the DCs of Perception checks to notice a trap you craft in a wilderness environment by +5.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can’t 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fly (40 feet, Poor) You can fly!
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Dirty Trick You don’t provoke attacks of opportunity when performing a dirty trick.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Steal Appearance (DC 13) (Sp) Exchange the appearance of two adjacent items or creature os similar size (Will to disbelieve).
Treacherous Plants +2 (Sp) Cause plants to distract foes granting bonus on Bluff checks to hide (swift action) or feint (move action)
Vain -2 to Cha checks for 24h after failing an opposed Cha check

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Jedthrop

Jedthrop
Vine leshy bard (plant speaker) 5 (Ultimate Wilderness 20, 22)
N Small plant (leshy)
Hero Points 1
Init +2; Senses darkvision 60 ft., low-light vision; Perception +10


Defense


AC 13, touch 13, flat-footed 11 (+1 Dex, +1 dodge, +1 size)
hp 29 (5d8+5)
Fort +1, Ref +6, Will +4


Offense


Speed ; pass without trace
Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +2)
Spell-Like Abilities (CL 5th; concentration +9)
   Constant—pass without trace
Bard (Plant Speaker) Spells Known (CL 5th; concentration +9)
   2nd (3/day)—cat’s grace, eagle’s splendor, invisibility
   1st (5/day)—charm person (DC 15), echoUW (DC 15), read weather, tamer’s lashUW (DC 15)
   0 (at will)—daze (DC 14), detect magic, ghost sound (DC 14), know direction, mending, prestidigitation


Statistics


Str 10, Dex 14, Con 10, Int 12, Wis 11, Cha 18
Base Atk +3; CMB +2; CMD 15
Feats Alertness, Combat Casting, Dodge
Skills Acrobatics +4, Bluff +11, Climb +0, Diplomacy +12, Disable Device -5, Heal +1, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (nobility) +5, Linguistics +5, Perception +10, Perform (wind instruments) +12, Ride -3, Sense Motive +6, Sleight of Hand +0, Spellcraft +5, Stealth +7 (+11 in forests), Survival +3, Swim -5, Use Magic Device +12; Racial Modifiers +2 Climb, +4 Stealth in forests
Languages Common, Elven, Gnome, Sylvan; plantspeech (all plants)
SQ change shape (Small vine; tree shape), hero points, mystical allegory, verdant burst, versatile performance (wind)
Other Gear 10,500 gp


Special Abilities


Bardic Performance (standard action, 16 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Leshy Change Shape (Su) You can change your form into a small plant of similar species.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mystical Allegory (Su) Tell a story to gain the effects of aurgury.
Plantspeech (Ex) Speak with plants of all types. Mind-affecting spells and class abilities also affect plants.
Verdant Burst (Su) If slain, plant types in 30 ft heal 1d8+HD, diff terrain if can support plant growth.
Versatile Performance (Wind Instruments) +12 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Andoran (Andy)

Andoran (Andy)
Ghoran shifter (leafshifter) 5 (Ultimate Wilderness 15, 18, 26)
CG Medium plant
Hero Points 1
Init +1; Senses low-light vision; Perception +10


Defense


AC 17, touch 15, flat-footed 15 (+3 defensive instinct, +1 Dex, +1 dodge, +2 natural)
hp 40 (5d10+10)
Fort +6, Ref +5, Will +3
Defensive Abilities defensive instinct +3/+2
Weaknesses delicious, light dependent


Offense


Speed 30 ft.
Melee 2 slams +9 (1d4+4)
Special Attacks aspects (bearUW, wolfUW), shifter’s slam, wild shape (7 hours/day)


Statistics


Str 18, Dex 13, Con 15, Int 8, Wis 14, Cha 9
Base Atk +5; CMB +9; CMD 24
Feats Delectable FeintUW, Dodge, Shifter’s RushUW
Skills Acrobatics +5, Bluff -1 (+1 to feint herbivorous and omnivorous creatures), Handle Animal +7, Intimidate +4, Perception +10, Ride +7, Sense Motive +3, Sleight of Hand +6
Languages Common, Druidic, Sylvan
SQ ghoran shifter, ghorus seed, hero points, leafshifter’s aspect, past-life knowledge, plant foci (assassin vineUW, mushroomUW), shifter aspect (minor: 8 min./day, major: 0 sust 7 hours/day), track +2, trackless step, wild empathy +5, woodland stride
Other Gear +2 studded leather, 6,325 gp


Special Abilities


+1 natural AC in major form Add 1 to the shifter’s natural armor bonus when using wild shape to assume a major form.
Assassin Vine +2 (Su) When assuming aspect, gain bonus to combat maneuver checks to grapple.
Defensive Instinct +3/+2 (Ex) +3 AC & CMD unarmored and unshielded or +2 with nonmetal armor or shield
Delectable Feint Successful feint vs. herbivorous or omnivorous creatures inflicts -2 penalty on their Perception and concentration checks.
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Ghorus Seed (Ex) As a full-rd action, create a seed which will grow new you in 2d6 days, but die when it sprouts.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Leafshifter’s Aspect (Su) Instead of minor form, gain plant focus ability for each aspect.
Light Dependent (Ex) 1d4 Constitution damage per day without exposure to sunlight.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mushroom +4 (Su) When assuming aspect, gain enhancement bonus on saves vs. poison.
Past-Life Knowledge (Ex) Treat all Knowledge skills as class skills.
Shifter Aspect (8 minutes/day) (Su) Gain abilities of selected animal aspects.
Shifter Aspect (Bear, +2 Con) (Su) Minor Form: +2 enhancement bonus to Con. Major Form: dire bear.
Shifter Aspect (Wolf, scent) (Su) Minor Form: scent +10 ft. scent. Major Form: dire wolf.
Shifter’s Rush Use wild shape as a free action when you charge or move more than 10 feet.
Track +2 Add the listed bonus to Survival checks made to track.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (7 hours/day) (Su) Shapeshift into a major form of your aspects.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Join Wes as he reviews Paizo’s Ultimate Wilderness released November of 2017!

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