The Heroes of The Back Patio Network

Matt Brewer

Rocks And Runelords
The New Path GM
Rocks And Runelords

Safi

Male Chaotic Good Garuda-Blooded Aasimar (Plumekith)

cleric (Ecclesitheurge, herald caller) of Cayden Cailean 1

Strength: 7 (-2)

Dexterity: 16 (+3)

Constitution: 10 (+0)

Intelligence:12 (+1)

Wisdom: 18 (-4)

Charisma: 12 (+1)

Skills

Acrobatics: +7

Appraise: +1

Bluff: -1

Climb: -2

Diplomacy: -1

Disable Device: +1

Disguise: -1

Escape Artist: +3

Fly: +3

Handle Animal: +2

Heal: +8

Intimidate: +1

Knowledge (arcana): +8

Knowledge (dungeoneering): +1

Knowledge (engineering): +1

Knowledge (geography) :+1

Knowledge (history) :+1

Knowledge (local) :+1

Knowledge (nature) :+1

Knowledge (nobility) :+1

Knowledge (planes) :+1

Knowledge (religion) :+5

Linguistics :+7

Perception :+9

Ride :+3

Sense Motive :+10

Sleight of Hand :+3

Spellcraft :+1

Stealth :+3

Survival :+4

Swim :-2

Use Magic Device :+1 

Hit Points: 8 HP

Hit Dice: 1d8

Initiative: +3

Armor Class: 13

(touch: 13 )

(flat-footed: 10 )

Attack Bonus: +0

(melee: -2 )

(ranged: +3 )

Fortitude Save : +2

Reflex Save : +3

Will Save : +6

Feats & Traits: Skill Focus (Knowledge [arcana]), Blessed Touch, Fortified Drinker, Seeker

Special Abilities: Low-Light Vision, Energy Resistance, Negative energy (5), Fortified Drinker, Ale/Wine Variant Channeling 1d6+1 plus 0 channel bonus (4/day, DC 11) (Su), Dream Feast (1/day), Halo (At will), Know Direction (1/day), Purify Food and Drink (1/day), See Invisibility (1/day), Virtue (1/day), Adoration (7/day, DC 14) (Su), Ale/Wine Variant Channeling, Aura (Ex), Blessing of the Faithful (+2 sacred bonus, 25 feet) (Su), Call Heralds (+1 concentration) (Su), Cleric (Ecclesitheurge, Herald Caller) Domain (Love), Cleric (Ecclesitheurge, Herald Caller) Domain (Strength), Deathless Spirit, Divine Heralds (Su), Domain Mastery, Fey Magic (Favored Terrain [Underground]), Halo, Hero Points, Scion of Humanity, Scroll of endure elements, Scroll of magic stone, Scroll of obscuring mist, Scroll of protection from evil, Scroll of shield of faith, Spontaneous Casting, Truespeaker

  • Quarterstaff (-2 , 1d6-2 damage, crit ×2 )

Spells: Create Alcohol (ale or wine) (0 ), Detect Magic (0 ), Enlarge Person (1 ), Guidance (0 ), Magic Weapon (1 ), Shield of Faith (1 )


The New Path GM

Matt is the leader of The New Path Podcast! Our Bi-Weekly actual play podcast of Paizo’s latest release the Pathfinder Play Test. Running us through Doomsday Dawn, The beta test for Pathfinder 2.0. Find the ruleset here for free! 

 

We would love to add some stats for our GM. What would you all like to see? Tweet at us and let us know! 

THE NEW PATH PODCAST

Casey Davis

Rocks And Runelords
Rocks And Runelords

Fenlen

 

Chaotic Good Elf
magus 1

Strength : 13 (+1 )

Dexterity : 18 (+4 )

Constitution : 11 (0 )

Intelligence : 16 (+3 )

Wisdom : 8 (-1 )

Charisma : 7 (-2 )

Skills

Acrobatics: +1

Appraise: +4

Bluff: -2

Climb: -2

Diplomacy: -2

Disable Device: -1

Disguise: -2

Escape Artist: +1

Fly: +5

Handle Animal: -2

Heal: -1

Intimidate: +2

Linguistics: +3

Perception: +2

Perform (dance) :-1

Ride:  +1

Sense Motive: -1

Sleight of Hand: +1

Spellcraft: +7

Stealth: +2

Survival: -1

Swim: -2

Use Magic Device: -2


Hit Points: 9 HP

Hit Dice: 1d8 +1

Initiative: +4

Armor Class: 17

(touch: 13 )

(flat-footed: 14)

Attack Bonus: +0

(melee: +1)

(ranged: +4)

Fortitude Save : +2

Reflex Save : +4

Will Save : +1

Feats & Traits: Armor Proficiency (Light), Elven Weapon Proficiencies, Martial Weapon Proficiency – All, Simple Weapon Proficiency – All, Weapon Finesse, Magical Lineage (Shocking Grasp), Scholar of the Ancients

Special Abilities: Low-Light Vision, Elven Immunities – Sleep, Elven Immunities, Elven Magic, Arcane Pool +1 (4/day) (Su), Spell Combat (Ex), Hero Points

  • Rapier (+4 , 1d6+1 damage, crit 18-20/×2 )
  • Longbow (+4 , 1d8 damage, crit ×3 )

Spells: Arcane Mark (0 ), Color Spray (1 ), Detect Magic (0 ), Light (0 ), Shocking Grasp (1 )

 

Hannah Sims

Rocks And Runelords
Rocks And Runelords

Yenli

ranger 1

Strength : 16 (+3 )

Dexterity : 14 (+2 )

Constitution : 12 (+1 )

Intelligence : 9 (-1 )

Wisdom : 12 (+1 )

Charisma : 12 (+1 )

  

 Skills

Acrobatics :+2

Appraise :-1

Bluff :+1

Climb :+3

Diplomacy :+1

Disable Device :+0

Disguise :+1

Escape Artist :+2

Fly :+2

Handle Animal :+5

Heal :+1

Intimidate :+1

Knowledge (arcana) :-1

Knowledge (dungeoneering) :-1

Knowledge (local) :-1

Knowledge (nature) :+3

Knowledge (planes) :+3

Knowledge (religion) :-1

Linguistics :-1

Perception :+3

Profession (fisherman) :+5

Ride :+2

Sense Motive :+1

Sleight of Hand :+2

Spellcraft :+3

Stealth :+6

Survival :+5

Swim :+3

Use Magic Device :+1

Hit Points: 12 HP

Hit Dice: 1d10+2

Initiative: +2

Armor Class: 15

(touch: 12)

(flat-footed: 13)

Attack Bonus: +1

(melee: +4 )

(ranged: +3 )

Fortitude Save : +3

Reflex Save : +4

Will Save : +1


Feats & Traits: Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency – All, Point-Blank Shot, Shield Proficiency, Simple Weapon Proficiency – All, Skill Focus (Knowledge [planes]), Huldra’s Luck (Linnorm Kingdoms, 1/day), Monster Hunter

Special Abilities: Low-Light Vision, Elven Immunities – Sleep, Elven Immunities, Elf Blood, Favored Enemy (Fey +2) (Ex), Hero Points, Track +1, Wild Empathy +2 (Ex)

  • Machete (+4 , 1d6+3 damage, crit 19-20/×2 )
  • Longbow (+3 , 1d8 damage, crit ×3 )

Adam Sims

Rocks And Runelords
Pathfinder Society GM
Rocks And Runelords

Benjen

Male Lawful Good devil-spawn Tiefling
unchained monk (scaled fist)
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: (-1)
Charisma: 14 (+2)

Skills

Acrobatics:+1

Appraise:+1

Bluff:+2

Climb:+2

Diplomacy:+5

Disable Device:-1

Disguise:+2

Escape Artist:+1

Fly:+1

Handle Animal:+3

Heal: -1

Intimidate: +2

Knowledge (arcana) :+2

Knowledge (local): +2

Knowledge (planes): +2

Linguistics: +1

Perception:  +4

Profession (farmer) :+3

Ride: +1

Sense Motive: +1

Sleight of Hand:+1

Spellcraft: +1

Stealth: +1

Survival: -1

Swim: +2

Use Magic Device: +2


Hit Points: 12 HP

Hit Dice: 1d10 +2

Initiative: +1

Armor Class: 15

(touch: 14 )

(flat-footed: 13)

Attack Bonus: +2

(melee: +4)

(ranged: +3)

Fortitude Save : +3

Reflex Save : +3

Will Save : -1

Feats & Traits: Belier’s Bite, Dodge, Improved Unarmed Strike, Monk Weapon Proficiencies, Stunning Fist (1/day, DC 12), Bullied, Persecuted Expatriate (Perception)
Special Abilities: Darkvision (60 feet), Energy Resistance, Fire (5), Flurry of Blows (Unchained) (Ex), Hero Points, Prehensile Tail, Stunning Fist (Ex), Talisman of beneficial winds, lesser, Unarmed Strike (1d6), Unusual Anatomy

  • Unarmed strike(+4/+4, 1d6+2 plus 1d4 bleed damage, crit ×2)

Pathfinder Society GM

Every once and a while Adam decides to take up the mantle of GM and run the rest of the Patio through a Pathfinder Society Module. Join him on THE NEW PATH PODCAST for those special bonus episodes! 

We would love to add some stats for our GM. What would you all like to see? Tweet at us and let us know! 

Wes SMith

Rocks And Runelords GM
Rocks And Runelords GM

Wes is our fearless leader, taking us on the amazing adventure path that is, Rise of the Runelords! Join us weekly as he runs us through one of Paizo’s most cherished stories!

We would love to add some stats for our GM. What would you all like to see? Tweet at us and let us know! 

ROCKS AND RUNELORDS






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