Safi


Character Sheet



Celestial Dog lvl 1

MaleChaotic Goodcelestial dog

  • Strength
    : 13/17
    (+1/+3
    )
  • Dexterity
    : 13
    (+1
    )
  • Constitution
    : 15/19
    (+2/+4
    )
  • Intelligence
    : 2
    (-4
    )
  • Wisdom
    : 12
    (+1
    )
  • Charisma
    : 6
    (-2
    )
  • Acrobatics
    :+1
  • Appraise
    :-4
  • Bluff
    :-2
  • Climb
    :+3
  • Diplomacy
    :-2
  • Disable Device
    :-1
  • Disguise
    :-2
  • Escape Artist
    :+1
  • Fly
    :+3
  • Handle Animal
    :-2
  • Heal
    :+1
  • Intimidate
    :-2
  • Linguistics
    :-4
  • Perception
    :+8
  • Ride
    :+1
  • Sense Motive
    :+1
  • Sleight of Hand
    :+1
  • Spellcraft
    :-4
  • Stealth
    :+5
  • Survival
    :+1
  • Swim
    :+3
  • Use Magic Device
    :-2
  • Hit Points: 9
    HP
  • Hit Dice: 1d8+4
  • Initiative: +1
  • Attack Bonus: +1
  • (melee: +4
    )
  • (ranged: +2
    )
  • Fortitude Save
    : +6
  • Reflex Save
    : +3
  • Will Save
    : +1
  • Armor Class: 15
  • (touch: 12
    )
  • (flat-footed: 14
    )
  • CMB: +2
  • CMD: 13
  • (flat-footed: 12
    )

Feats & Traits: Skill Focus (Perception)

Special Abilities: Darkvision (60 feet), Low-Light Vision, Scent (Ex), Damage Reduction (5/lethal), Energy Resistance, Acid (5), Energy Resistance, Cold (5), Energy Resistance, Electricity (5), Spell Resistance (4), Smite Evil (1/day) (Su), +4 Survival when tracking by scent (Ex), Situational Acrobatics (Jump) Bonus +4 (Ex)

  • Bite (Celestial Dog)
    (+4
    , 1d4+5
    damage, crit ×2
    )

Magic Items:

Other Gear:


Celestial wolf lvl 2

MaleLawful Goodcelestial wolf

  • Strength
    : 13/17
    (+1/+3
    )
  • Dexterity
    : 15
    (+2
    )
  • Constitution
    : 15/19
    (+2/+4
    )
  • Intelligence
    : 2
    (-4
    )
  • Wisdom
    : 12
    (+1
    )
  • Charisma
    : 6
    (-2
    )
  • Acrobatics
    :+2
  • Appraise
    :-4
  • Bluff
    :-2
  • Climb
    :+3
  • Diplomacy
    :-2
  • Disable Device
    :+0
  • Disguise
    :-2
  • Escape Artist
    :+2
  • Fly
    :+2
  • Handle Animal
    :-2
  • Heal
    :+1
  • Intimidate
    :-2
  • Linguistics
    :-4
  • Perception
    :+8
  • Ride
    :+2
  • Sense Motive
    :+1
  • Sleight of Hand
    :+2
  • Spellcraft
    :-4
  • Stealth
    :+6
  • Survival
    :+1
  • Swim
    :+3
  • Use Magic Device
    :-2
  • Hit Points: 17
    HP
  • Hit Dice: 2d8+8
  • Initiative: +2
  • Attack Bonus: +1
  • (melee: +4
    )
  • (ranged: +3
    )
  • Fortitude Save
    : +7
  • Reflex Save
    : +5
  • Will Save
    : +1
  • Armor Class: 14
  • (touch: 12
    )
  • (flat-footed: 12
    )
  • CMB: +4
  • CMD: 16
  • (flat-footed: 14
    )

Feats & Traits: Skill Focus (Perception)

Special Abilities: Darkvision (60 feet), Low-Light Vision, Scent (Ex), Energy Resistance, Acid (5), Energy Resistance, Cold (5), Energy Resistance, Electricity (5), Spell Resistance (6), Smite Evil (1/day) (Su), Trip: Bite (Ex), +4 Survival when tracking by scent (Ex)

  • Bite (Celestial Wolf)
    (+4
    , 1d6+4 plus trip
    damage, crit ×2
    )

Magic Items:

Other Gear:


Eagle lvl 1

MaleTrue Neutralcelestial eagle

  • Strength
    : 10
    (0
    )
  • Dexterity
    : 15
    (+2
    )
  • Constitution
    : 12
    (+1
    )
  • Intelligence
    : 2
    (-4
    )
  • Wisdom
    : 15
    (+2
    )
  • Charisma
    : 7
    (-2
    )
  • Acrobatics
    :+2
  • Appraise
    :-4
  • Bluff
    :-2
  • Climb
    :+0
  • Diplomacy
    :-2
  • Disable Device
    :+0
  • Disguise
    :-2
  • Escape Artist
    :+2
  • Fly
    :+8
  • Handle Animal
    :-2
  • Heal
    :+2
  • Intimidate
    :-2
  • Linguistics
    :-4
  • Perception
    :+10
  • Ride
    :+2
  • Sense Motive
    :+2
  • Sleight of Hand
    :+2
  • Spellcraft
    :-4
  • Stealth
    :+6
  • Survival
    :+2
  • Swim
    :+0
  • Use Magic Device
    :-2
  • Hit Points: 5
    HP
  • Hit Dice: 1d8+1
  • Initiative: +2
  • Attack Bonus: +1
  • (melee: +1
    )
  • (ranged: +3
    )
  • Fortitude Save
    : +3
  • Reflex Save
    : +4
  • Will Save
    : +2
  • Armor Class: 14
  • (touch: 13
    )
  • (flat-footed: 12
    )
  • CMB: -1
  • CMD: 11
  • (flat-footed: 9
    )

Feats & Traits: Weapon Finesse

Special Abilities: Darkvision (60 feet), Low-Light Vision, Energy Resistance, Acid (5), Energy Resistance, Cold (5), Energy Resistance, Electricity (5), Spell Resistance (5), Smite Evil (1/day) (Su)

  • Bite (Celestial Eagle)
    (+3
    , 1d4
    damage, crit ×2
    )
  • Talon x2 (Celestial Eagle)
    (+3/+3
    , 1d4
    damage, crit ×2
    )

Magic Items:

Other Gear:


Faun lvl 2

MaleChaotic Goodcelestial faun

  • Strength
    : 14/18
    (+2/+4
    )
  • Dexterity
    : 16
    (+3
    )
  • Constitution
    : 13/17
    (+1/+3
    )
  • Intelligence
    : 11
    (0
    )
  • Wisdom
    : 14
    (+2
    )
  • Charisma
    : 17
    (+3
    )
  • Acrobatics
    :+8
  • Appraise
    :+0
  • Bluff
    :+9
  • Climb
    :+4
  • Diplomacy
    :+3
  • Disable Device
    :+1
  • Disguise
    :+3
  • Escape Artist
    :+3
  • Fly
    :+3
  • Handle Animal
    :+3
  • Heal
    :+2
  • Intimidate
    :+3
  • Linguistics
    :+0
  • Perception
    :+8
  • Perform (wind instruments)
    :+9
  • Ride
    :+3
  • Sense Motive
    :+7
  • Sleight of Hand
    :+3
  • Spellcraft
    :+0
  • Stealth
    :+9
  • Survival
    :+4
  • Swim
    :+4
  • Use Magic Device
    :+3
  • Hit Points: 19
    HP
  • Hit Dice: 3d6+9
  • Initiative: +3
  • Attack Bonus: +1
  • (melee: +5
    )
  • (ranged: +4
    )
  • Fortitude Save
    : +4
  • Reflex Save
    : +6
  • Will Save
    : +5
  • Armor Class: 16
  • (touch: 13
    )
  • (flat-footed: 13
    )
  • CMB: +5
  • CMD: 18
  • (flat-footed: 15
    )

Feats & Traits: Diehard, Point-Blank Shot, Simple Weapon Proficiency – All, Weapon Finesse

Special Abilities: Darkvision (60 feet), Low-Light Vision, Damage Reduction (2/cold iron), Energy Resistance, Acid (5), Energy Resistance, Cold (5), Energy Resistance, Electricity (5), Spell Resistance (6), Panpipes (3/day) (Su), Smite Evil (1/day) (Su), Ghost Sound (At will), Hideous Laughter (1/day), Sleep (1/day)

  • Dagger
    (+5
    , 1d4+4
    damage, crit 19-20/×2
    )
  • Shortbow
    (+5
    , 1d6+1
    damage, crit ×3
    )

Magic Items:

Other Gear: Arrows
(x20
), Dagger, Shortbow


Lyrakien azata lvl 3

FemaleChaotic Goodcelestial lyrakien

  • Strength
    : 5/9
    (-3/-1
    )
  • Dexterity
    : 19
    (+4
    )
  • Constitution
    : 12/16
    (+1/+3
    )
  • Intelligence
    : 14
    (+2
    )
  • Wisdom
    : 17
    (+3
    )
  • Charisma
    : 20
    (+5
    )
  • Acrobatics
    :+10
  • Appraise
    :+2
  • Bluff
    :+11
  • Climb
    :+4
  • Diplomacy
    :+11
  • Disable Device
    :+2
  • Disguise
    :+5
  • Escape Artist
    :+4
  • Fly
    :+16
  • Handle Animal
    :+5
  • Heal
    :+3
  • Intimidate
    :+5
  • Knowledge (Enter Choice)
    :+8
  • Linguistics
    :+2
  • Perception
    :+9
  • Perform (Enter Choice)
    :+11
  • Ride
    :+4
  • Sense Motive
    :+3
  • Sleight of Hand
    :+4
  • Spellcraft
    :+5
  • Stealth
    :+18
  • Survival
    :+3
  • Swim
    :+4
  • Use Magic Device
    :+5
  • Hit Points: 25
    HP
  • Hit Dice: 3d10+9
  • Initiative: +8
  • Attack Bonus: +5
  • (melee: +4
    )
  • (ranged: +9
    )
  • Fortitude Save
    : +4
  • Reflex Save
    : +7
  • Will Save
    : +6
  • Armor Class: 16
  • (touch: 16
    )
  • (flat-footed: 12
    )
  • CMB: +5
  • CMD: 14
  • (flat-footed: 10
    )

Feats & Traits: Agile Maneuvers, Diehard, Improved Initiative, Martial Weapon Proficiency – All, Simple Weapon Proficiency – All

Special Abilities: Darkvision (60 feet), Low-Light Vision, Truespeech (Su), Damage Reduction (5/evil), Immunity to Electricity, Immunity to Petrification, Energy Resistance, Acid (5), Energy Resistance, Cold (10), Energy Resistance, Fire (10), Spell Resistance (7), Smite Evil (1/day) (Su), Starlight Blast (1/1d4 rounds, DC 14) (Su), Commune (6 questions, CL 12th, 1/week), Confusion, Lesser (1/day), Cure Light Wounds (1/day), Dancing Lights (At will), Daze (At will), Detect Evil (Constant), Detect Magic (Constant), Freedom of Movement (Constant), Silent Image (1/day), Summon Instrument (At will), Ventriloquism (At will), Traveler’s Friend (1/day) (Su)

  • Slam (Celestial Lyrakien)
    (+4
    , 1d2-1
    damage, crit ×2
    )

Magic Items:

Other Gear:


Safi Level 6

MaleChaotic Goodgaruda-blooded aasimar (plumekith)

cleric (ecclesitheurge, herald caller) of Cayden Cailean 5/exalted 1

  • Strength
    : 7
    (-2
    )
  • Dexterity
    : 14
    (+2
    )
  • Constitution
    : 10
    (0
    )
  • Intelligence
    : 12
    (+1
    )
  • Wisdom
    : 19
    (+4
    )
  • Charisma
    : 14
    (+2
    )
  • Acrobatics
    :+8
  • Appraise
    :+1
  • Bluff
    :+0
  • Climb
    :-2
  • Diplomacy
    :+8
  • Disable Device
    :+0
  • Disguise
    :+0
  • Escape Artist
    :+2
  • Fly
    :+2
  • Handle Animal
    :+3
  • Heal
    :+9
  • Intimidate
    :+2
  • Knowledge (arcana)
    :+5
  • Knowledge (dungeoneering)
    :+5
  • Knowledge (engineering)
    :+5
  • Knowledge (geography)
    :+5
  • Knowledge (history)
    :+5
  • Knowledge (local)
    :+1
  • Knowledge (nature)
    :+1
  • Knowledge (nobility)
    :+5
  • Knowledge (planes)
    :+5
  • Knowledge (religion)
    :+12
  • Linguistics
    :+12
  • Perception
    :+16
  • Ride
    :+2
  • Sense Motive
    :+15
  • Sleight of Hand
    :+3
  • Spellcraft
    :+6
  • Stealth
    :+6
  • Survival
    :+4
  • Swim
    :-2
  • Use Magic Device
    :+2
  • Hit Points: 37
    HP
  • Hit Dice: 6d8+2
  • Initiative: +6
  • Attack Bonus: +4
  • (melee: +2
    )
  • (ranged: +6
    )
  • Fortitude Save
    : +5
  • Reflex Save
    : +4
  • Will Save
    : +10
  • Armor Class: 13
  • (touch: 12
    )
  • (flat-footed: 11
    )
  • CMB: +2
  • CMD: 13
  • (flat-footed: 11
    )

Feats & Traits: Alertness, Augment Summoning, Deific Obedience, Eldritch Heritage, Skill Focus (Knowledge [religion]), Blessed Touch, Fortified Drinker, Seeker

Special Abilities: Low-Light Vision, Energy Resistance, Negative energy (5), Fortified Drinker, Cleric Channel Positive Energy 2d6+1 (5/day, DC 14) (Su), Dream Feast (1/day), Halo (At will), Know Direction (1/day), Purify Food and Drink (1/day), See Invisibility (1/day), Virtue (1/day), +4 to save vs. poison effects, Adoration (7/day, DC 16) (Su), Aura (Ex), Blessing of the Faithful (+2 sacred bonus, 35 feet) (Su), Bonded Holy Symbol (Silver Mug) (1/day) (Su), Call Heralds (+2 concentration) (Su), Cleric (Ecclesitheurge, Herald Caller) Domain (Love), Cleric (Ecclesitheurge, Herald Caller) Domain (Strength), Deathless Spirit, Deliver Touch Spells Through Familiar (Su), Divine Brand (Su), Divine Heralds (Su), Domain Mastery, Empathic Link with Familiar (Su), Familiar Bonus: +4 bonus on initiative checks, Fey Magic (Favored Terrain [Underground]), Halo, Hero Points, Potion of cure light wounds, Scion of Humanity, Scroll of bless, bless, blessed fist, cure light wounds, cure light wounds, protection from evil, pr, Scroll of endure elements, Scroll of obscuring mist, Scroll of shield of faith, Share Spells with Familiar, Sihedron Medallion, Spontaneous Casting, Truespeaker

  • Quarterstaff
    (+2
    , 1d6-2
    damage, crit ×2
    )

Magic Items: Bracers of armor +1, Chime of opening (10 uses), Pearl of power (1st level, 1/day), Potion of cure light wounds
(x7
), Potion of cure light wounds, Scroll of bless, bless, blessed fist, cure light wounds, cure light wounds, protection from evil, pr, Scroll of endure elements, Scroll of obscuring mist, Scroll of shield of faith, Sihedron Medallion, Silver Mug

Other Gear: Backpack, masterwork (13 @ 1 lbs), Belt pouch (1 @ 0 lbs), Belt pouch (1 @ 2 lbs), Caltrops, Candle
(x10
), Chalk
(x2
), Holy text (Bartender’s Bible), Mess kit, Quarterstaff, Sigrunner’s ashes, Spell component pouch

Spells: Accept Affliction
(3
), Bless
(1
), Bull’s Strength
(2
), Create Alcohol (ale or wine)
(0
), Detect Magic
(0
), Dispel Magic
(3
), Ears of the City
(1
), Enhanced Diplomacy
(0
), Enlarge Person
(1
), Kreighton’s Perusal
(1
), Magic Circle against Evil
(3
), Magic Vestment
(3
), Obscuring Mist
(1
), Protection from Evil, Communal (x2)
(2
), Restoration, Lesser
(2
), Shatter
(2
), Stabilize
(0
), Summon Monster III
(3
), Weapons Against Evil
(1
)


Moosh Moosh-a

Chaotic Goodjerboa

  • Strength
    : 1
    (-5
    )
  • Dexterity
    : 16
    (+3
    )
  • Constitution
    : 8
    (-1
    )
  • Intelligence
    : 8
    (-1
    )
  • Wisdom
    : 15
    (+2
    )
  • Charisma
    : 3
    (-4
    )
  • Acrobatics
    :+13
  • Appraise
    :-1
  • Bluff
    :-4
  • Climb
    :+3
  • Diplomacy
    :+1
  • Disable Device
    :+1
  • Disguise
    :-4
  • Escape Artist
    :+3
  • Fly
    :+9
  • Handle Animal
    :-3
  • Heal
    :+4
  • Intimidate
    :-4
  • Linguistics
    :+5
  • Perception
    :+15
  • Ride
    :+3
  • Sense Motive
    :+6
  • Sleight of Hand
    :+4
  • Spellcraft
    :+1
  • Stealth
    :+19
  • Survival
    :+2
  • Swim
    :+3
  • Use Magic Device
    :-4
  • Hit Points: 18
    HP
  • Hit Dice: 1d8-1
  • Initiative: +7
  • Attack Bonus: +7
  • (melee: +2
    )
  • (ranged: +10
    )
  • Fortitude Save
    : +3
  • Reflex Save
    : +5
  • Will Save
    : +7
  • Armor Class: 19
  • (touch: 17
    )
  • (flat-footed: 16
    )
  • CMB: +2
  • CMD: 7
  • (flat-footed: 4
    )

Feats & Traits: Improved Initiative

Special Abilities: Low-Light Vision, Scent (Ex), Improved Evasion (Ex), Deliver Touch Spells (Su), Empathic Link (Su), Share Spells

  • Bite (Jerboa)
    (+2
    , 1d2-5
    damage, crit ×2
    )

Magic Items:

Other Gear:


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.


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Artwork





Played By





Matt Brewer

September 25, 2019
Members

Player. Podcaster. Editor. Producer. Writer. GM. #thiswasfain Podcasts Rocks and Runelords Read More The New Path Podcast Read More Heroes Safi November 17, 2019 character Sheets, Rocks and Runelords Safi’s Character Sheet Read More Safi…

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Matt Brewer





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November 17, 2019
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