Fenlen

Fenlen, the elf with a beard. One of a Kind! 

Character Sheet


Fenlen

Fenlen
(Casey
)

MaleChaotic Goodelf

magus 4

  • Strength
    : 13
    (+1
    )
  • Dexterity
    : 18
    (+4
    )
  • Constitution
    : 12
    (+1
    )
  • Intelligence
    : 16
    (+3
    )
  • Wisdom
    : 8
    (-1
    )
  • Charisma
    : 7
    (-2
    )
  • Acrobatics
    :+2
  • Appraise
    :+4
  • Bluff
    :-2
  • Climb
    :-1
  • Diplomacy
    :-2
  • Disable Device
    :+0
  • Disguise
    :-2
  • Escape Artist
    :+2
  • Fly
    :+7
  • Handle Animal
    :+0
  • Heal
    :-1
  • Intimidate
    :+4
  • Knowledge (arcana)
    :+9
  • Knowledge (dungeoneering)
    :+7
  • Knowledge (planes)
    :+7
  • Linguistics
    :+6
  • Perception
    :+4
  • Perform (dance)
    :+0
  • Ride
    :+2
  • Sense Motive
    :-1
  • Sleight of Hand
    :+2
  • Spellcraft
    :+10
  • Stealth
    :+6
  • Survival
    :-1
  • Swim
    :-1
  • Use Magic Device
    :-2
  • Hit Points: 32
    HP
  • Hit Dice: 4d8+8
  • Initiative: +4
  • Attack Bonus: +3
  • (melee: +4
    )
  • (ranged: +7
    )
  • Fortitude Save
    : +6
  • Reflex Save
    : +6
  • Will Save
    : +4
  • Armor Class: 18
  • (touch: 14
    )
  • (flat-footed: 14
    )
  • CMB: +4
  • CMD: 18
  • (flat-footed: 14
    )

Feats & Traits: Armor Proficiency (Light), Dervish Dance, Elven Weapon Proficiencies, Martial Weapon Proficiency – All, Simple Weapon Proficiency – All, Weapon Finesse, Magical Lineage (Shocking Grasp), Scholar of the Ancients

Special Abilities: Low-Light Vision, Elven Immunities – Sleep, Elven Immunities, Elven Magic, Arcane Accuracy +3 (Su), Arcane Pool +1 (5/day) (Su), Spell Combat (Ex), Spell Recall (Su), Spellstrike (Su), Hero Points, Scroll of burning hands

  • +1 scimitar
    (+8
    , 1d6+5
    damage, crit 18-20/×2
    )

Magic Items: +1 scimitar, Cloak of resistance +1, Potion of cure light wounds, Scroll of burning hands, Wand of shocking grasp

Other Gear: Ashes of Sigrunnr, Backpack (23 @ 35.5 lbs), Bedroll, Belt pouch (empty), Blanket, Chain shirt, Flint and steel, Ink, black, Inkpen, Magus Starting Spellbook, Mess kit, Rope, Soap, Spell component pouch, Torch
(x10
), Trail rations
(x5
), Waterskin

Spells: Arcane Mark
(0
), Detect Magic
(0
), Frigid Touch
(2
), Light
(0
), Mirror Image
(2
), Open/Close
(0
), Shocking Grasp (x4)
(1
)


Horse, light
(Casey
)

True Neutralhorse

  • Strength
    : 16
    (+3
    )
  • Dexterity
    : 14
    (+2
    )
  • Constitution
    : 17
    (+3
    )
  • Intelligence
    : 2
    (-4
    )
  • Wisdom
    : 13
    (+1
    )
  • Charisma
    : 7
    (-2
    )
  • Acrobatics
    :+2
  • Appraise
    :-4
  • Bluff
    :-2
  • Climb
    :+3
  • Diplomacy
    :-2
  • Disable Device
    :+0
  • Disguise
    :-2
  • Escape Artist
    :+2
  • Fly
    :+0
  • Handle Animal
    :-2
  • Heal
    :+1
  • Intimidate
    :-2
  • Linguistics
    :-4
  • Perception
    :+6
  • Ride
    :+2
  • Sense Motive
    :+1
  • Sleight of Hand
    :+2
  • Spellcraft
    :-4
  • Stealth
    :-2
  • Survival
    :+1
  • Swim
    :+3
  • Use Magic Device
    :-2
  • Hit Points: 15
    HP
  • Hit Dice: 2d8+6
  • Initiative: +2
  • Attack Bonus: +0
  • (melee: +3
    )
  • (ranged: +2
    )
  • Fortitude Save
    : +6
  • Reflex Save
    : +5
  • Will Save
    : +1
  • Armor Class: 11
  • (touch: 11
    )
  • (flat-footed: 9
    )
  • CMB: +5
  • CMD: 17
  • (flat-footed: 15
    )

Feats & Traits: Endurance, Run

Special Abilities: Low-Light Vision, Scent (Ex), Riding [Trick]

  • Hooves x2 (Horse)
    (-2/-2
    , 1d4+1
    damage, crit ×2
    )

Magic Items:

Other Gear: Bit and bridle, Feed (per day)
(x2
), Riding saddle (empty), Saddlebags (4 @ 46 lbs)


Artwork



Played By





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