Miri

Miriam Carney, a halfling turning 35 for the 30th time! She and Gord are looking for one last adventure before settling down. Owning a haberdashery has been a nice reprieve from life on the high seas, but now she’s looking to ruffle some feathers. Perhaps she will find what she is looking for in this murder mystery that her newly found friends have drugged her into!

Character Sheet


Miri

Miri

Chaotic Neutral halfling

witch 6

  • Strength
    : 5
    (-3
    )
  • Dexterity
    : 16
    (+3
    )
  • Constitution
    : 15
    (+2
    )
  • Intelligence
    : 18
    (+4
    )
  • Wisdom
    : 8
    (-1
    )
  • Charisma
    : 9
    (-1
    )
  • Acrobatics
    :+5
  • Appraise
    :+4
  • Bluff
    :-1
  • Climb
    :-1
  • Craft (clothing)
    :+7
  • Diplomacy
    :-1
  • Disable Device
    :+9
  • Disguise
    :-1
  • Escape Artist
    :+4
  • Fly
    :+9
  • Handle Animal
    :+3
  • Heal
    :-1
  • Intimidate
    :-1
  • Knowledge (arcana)
    :+11
  • Knowledge (dungeoneering)
    :+5
  • Knowledge (geography)
    :+4
  • Knowledge (history)
    :+10
  • Knowledge (nature)
    :+11
  • Knowledge (planes)
    :+11
  • Knowledge (religion)
    :+6
  • Linguistics
    :+4
  • Perception
    :+7
  • Ride
    :+3
  • Sense Motive
    :+3
  • Sleight of Hand
    :+6
  • Spellcraft
    :+11
  • Stealth
    :+8
  • Survival
    :-1
  • Swim
    :+2
  • Use Magic Device
    :+3
  • Hit Points: 51
    HP
  • Hit Dice: 6d6+18
  • Initiative: +8
  • Attack Bonus: +4
  • (melee: +1
    )
  • (ranged: +7
    )
  • Fortitude Save
    : +6
  • Reflex Save
    : +7
  • Will Save
    : +6
  • Armor Class: 20
  • (touch: 15
    )
  • (flat-footed: 17
    )
  • CMB: -1
  • CMD: 13
  • (flat-footed: 10
    )

Feats & Traits: Accursed Hex, Alertness, Extra Hex (Witch), Improved Initiative, Simple Weapon Proficiency – All, Ambush Training, Arcane Temper

Special Abilities: Evil Eye -2 (7 rounds, DC 17) (Su), Misfortune (1 round, DC 17) (Su), Feather Fall (self only, At will), Fly (self only, 6 minutes/day), Levitate (self only, 1/day), Beast of Ill-Omen (DC 17) (Su), Cackle (Su), Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Familiar Bonus: +1 natural armor, Fearless, Hero Points, Ring of jumping, Share Spells with Familiar, Speak with Familiar (Ex)

  • Dagger
    (+1
    , 1d3-3
    damage, crit 19-20/×2
    )
  • Light crossbow
    (+7
    , 1d6
    damage, crit 19-20/×2
    )

Magic Items: Cloak of resistance +1, Potion of cat’s grace
(x2
), Potion of cure light wounds
(x5
), Potion of darkvision
(x2
), Reaper’s mask, Ring of jumping, Ring of protection +1, Wand of charm person

Other Gear: Bedroll, Belt pouch (1 @ 2 lbs), Candle
(x10
), Chalk
(x10
), Dagger, Flint and steel, Ink, black, Inkpen, Light crossbow, Mess kit, Soap, Spell component pouch, Thieves’ tools, Torch
(x10
), Trail rations
(x5
), Waterskin

Spells: Bestow Curse
(3
), Dancing Lights
(0
), Detect Magic
(0
), Disfiguring Touch (x2)
(2
), Fireball (x2)
(3
), Guidance
(0
), Hermean Potential
(1
), Hex Vulnerability
(1
), Ironskin
(2
), Mage Armor
(1
), Shocking Grasp
(1
), Spark
(0
), Whip of Spiders
(2
)

Spells in Spellbook: Accursed Glare
(3
), Air Bubble
(1
), Air Bubble
(1
), Air Geyser
(3
), Arcane Mark
(0
), Babble
(3
), Bestow Curse
(3
), Bleed
(0
), Bleeding Strike
(1
), Blindness/Deafness
(2
), Burning Gaze
(2
), Command
(1
), Compulsive Liar
(2
), Dancing Lights
(0
), Daze
(0
), Daze Monster
(2
), Detect Fiendish Presence
(0
), Detect Magic
(0
), Detect Poison
(0
), Disfiguring Touch
(2
), Earth Tremor
(3
), Earth Tremor
(3
), Fireball
(3
), Flaming Sphere
(2
), Fog Cloud
(2
), Garden of Peril
(2
), Garden of Peril
(2
), Grasping Vine
(2
), Guidance
(0
), Hermean Potential
(1
), Hex Vulnerability
(1
), Hex Ward
(1
), Ill Omen
(1
), Inflict Moderate Wounds
(2
), Ironskin
(2
), Light
(0
), Lightning Bolt
(3
), Mage Armor
(1
), Mending
(0
), Message
(0
), Mind Maze
(3
), Molten Orb
(2
), Read Magic
(0
), Resistance
(0
), Shocking Grasp
(1
), Spark
(0
), Stabilize
(0
), Summon Swarm
(2
), Touch of Fatigue
(0
), Trial of Fire and Acid
(3
), Undine’s Curse
(1
), Whip of Spiders
(2
), Zone of Truth
(2
)


Gord

True Neutralarmadillo

  • Strength
    : 4
    (-3
    )
  • Dexterity
    : 15
    (+2
    )
  • Constitution
    : 11
    (0
    )
  • Intelligence
    : 8
    (-1
    )
  • Wisdom
    : 12
    (+1
    )
  • Charisma
    : 9
    (-1
    )
  • Acrobatics
    :+2
  • Appraise
    :-1
  • Bluff
    :-1
  • Climb
    :+2
  • Diplomacy
    :-1
  • Disable Device
    :+6
  • Disguise
    :-1
  • Escape Artist
    :+3
  • Fly
    :+10
  • Handle Animal
    :+3
  • Heal
    :+1
  • Intimidate
    :-1
  • Linguistics
    :-1
  • Perception
    :+11
  • Ride
    :+2
  • Sense Motive
    :+3
  • Sleight of Hand
    :+5
  • Spellcraft
    :+3
  • Stealth
    :+14
  • Survival
    :+1
  • Swim
    :+10
  • Use Magic Device
    :+0
  • Hit Points: 25
    HP
  • Hit Dice: 1d8
  • Initiative: +2
  • Attack Bonus: +5
  • (melee: +2
    )
  • (ranged: +7
    )
  • Fortitude Save
    : +2
  • Reflex Save
    : +4
  • Will Save
    : +6
  • Armor Class: 23
  • (touch: 14
    )
  • (flat-footed: 21
    )
  • CMB: +3
  • CMD: 10
  • (flat-footed: 8
    )

Feats & Traits: Skill Focus (Perception)

Special Abilities: Low-Light Vision, Speak with Master (Ex), Improved Evasion (Ex), Deliver Touch Spells (Su), Empathic Link (Su), Natural Diver (Ex), Protective Ball (Ex), Share Spells

  • Claw (Armadillo)
    (+2
    , 1d2-3
    damage, crit ×2
    )

Magic Items:

Other Gear: Backpack (empty)


Artwork



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